The idea here has been to pre-bake the lighting to reduce the time it takes to calculate, build, and generate lighting data for complex scenes, such as those requiring global illumination or soft shadows.Ī release from Epic notes that “the system uses the GPU rather than CPU to progressively render pre-computed lightmaps, leveraging the latest ray tracing capabilities with DirectX 12 (DX12) and Microsoft’s DXR framework.” Again, the idea is to be able to set up and modify virtual set lighting as fast as possibleįor the full list of new features in Unreal Engine 4.27, check out Epic’s blog post here.MacOS ( / ˌ m æ k oʊ ˈ ɛ s/ previously OS X and originally Mac OS X) is an operating system developed and marketed by Apple Inc. Now to light baking, which relates to the GPU Lightmass feature for pre-baking lighting. Finally there’s the new Level Snapshots for saving the state of a given scene. Another notable addition is the ability to produce correct motion blur in traveling shots. Then there’s the new iOS app, Live Link Vcam, that you can use to drive a Cine Camera in-engine using an iPad. The Unreal Engine Virtual Camera system has also been enhanced with improvements to Multi-User Editing. ![]() There’s multi-GPU support here now and support for OpenColorIO to nDisplay. There’s a new 3D Config Editor in 4.27 that Epic notes will allow users to design their nDisplay setups for LED volumes or other multi-display rendering applications in an easier way.
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